Where imagination meets science: tools for creators
MYTHOI

Our Technology
Frequently Asked Questions
What is interactive fiction?
When will Mythoi products be available?
What runtime environments does the Mythoi platform support?
Is Mythoi Z-Machine compatible?
Do I need to use Prometheus to work with Apollo?
What documentation will Apollo offer?
Is Apollo a general-purpose language?
Yes, Apollo is a general-purpose language with a prototype-based design, packed with modern features like built-in concurrency and no manual memory management. But its runtime is laser-focused on interactive fiction, visual novels, rule-testing, and simulations.
For TTRPG, CRPG, or JRPG designers, Apollo slashes playtesting time—build immersive stories, combat systems, or NPCs in hours, not days. Tweak rules instantly with lambda constructs and see results fast.
While Apollo can handle broader use cases, our runtime is optimized for these creative goals. Curious about what’s next? Join our newsletter for a peek at our roadmap!
Why a GP Language? Why not a DSL?
Isn’t this overkill for interactive fiction?
Maybe a bit! Apollo and Morpheus are built for interactive fiction and visual novels but also support advanced rule engineering and simulations down the line. These genres are our sandbox—a perfect starting point for crafting immersive, rule-driven stories with MUD-inspired flair.